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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 | 1x 4x 3x 3x 3x 3x 3x 3x 3x 3x 3x 2x 2x 3x 4x 2x 2x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 12x 12x 12x 12x 1x 1x 2x 4x 4x 4x 4x 4x | import type { Tile } from '@/components/GameCanvas/GameCanvas.types';
import type { Ref } from 'vue';
export function useCanvasLayout(canvasRef: Ref<HTMLCanvasElement | null>, tiles: Ref<Tile[]>, currentTileSize: Ref<number>) {
function layoutCanvas(width: number, height: number) {
const canvas = canvasRef.value;
if (!canvas) return;
const dpr = window.devicePixelRatio || 1;
canvas.width = width * dpr;
canvas.height = height * dpr;
canvas.style.width = `${width}px`;
canvas.style.height = `${height}px`;
const ctx = canvas.getContext('2d');
if (ctx) {
ctx.setTransform(dpr, 0, 0, dpr, 0, 0);
}
}
function applyTileLayout() {
const container = canvasRef.value?.parentElement;
if (!container) return;
const tileCount = tiles.value.length;
const maxCols = 6;
const spacing = 10;
const padding = 20;
const cols = Math.min(maxCols, Math.ceil(Math.sqrt(tileCount)));
const rows = Math.ceil(tileCount / cols);
const maxWidth = container.clientWidth;
const maxHeight = window.innerHeight - 92 - 16 - 2;
const tileSizeByWidth = Math.floor((maxWidth - padding * 2 - spacing * (cols - 1)) / cols);
const tileSizeByHeight = Math.floor((maxHeight - padding * 2 - spacing * (rows - 1)) / rows);
const tileSize = Math.min(tileSizeByWidth, tileSizeByHeight);
currentTileSize.value = tileSize;
const totalWidth = cols * tileSize + (cols - 1) * spacing + padding * 2;
const totalHeight = rows * tileSize + (rows - 1) * spacing + padding * 2;
tiles.value.forEach((tile, index) => {
const row = Math.floor(index / cols);
const col = index % cols;
tile.x = col * (tileSize + spacing) + padding;
tile.y = row * (tileSize + spacing) + padding;
});
layoutCanvas(totalWidth, totalHeight);
}
return {
layoutCanvas,
applyTileLayout,
};
}
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