All files / repo/src/hooks useDemoGame.ts

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// zakładamy takie utilsy
import type { Tile } from '@/components/GameCanvas/GameCanvas.types';
import { generateShuffledTiles } from '@/shared/utils/generateTiles';
import { onMounted, ref } from 'vue';
 
export function useDemoGame(onChange?: () => void) {
  const tiles = ref<Tile[]>([]);
  let difficulty = 0;
 
  const flipTwoTiles = async () => {
    const hidden = tiles.value.filter((t) => !t.flipped && !t.matched);
    if (hidden.length < 2) return;
 
    const [first, second] = hidden.sort(() => 0.5 - Math.random()).slice(0, 2);
    first.flipped = true;
    second.flipped = true;
 
    await new Promise((r) => setTimeout(r, 1000));
 
    if (first.name === second.name) {
      first.matched = true;
      second.matched = true;
    } else {
      first.flipped = false;
      second.flipped = false;
    }
  };
 
  const autoplay = async () => {
    difficulty = difficulty + 1;
    if (difficulty > 3) difficulty = 1;
    onChange?.();
 
    while (tiles.value.some((t) => !t.matched)) {
      await flipTwoTiles();
      await new Promise((r) => setTimeout(r, 600));
    }
 
    await new Promise((r) => setTimeout(r, 1000));
 
    tiles.value = generateShuffledTiles('demo', difficulty);
    onChange?.();
    autoplay();
  };
 
  onMounted(() => {
    tiles.value = generateShuffledTiles('demo', 1);
    autoplay();
  });
 
  return { tiles };
}