Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 | // zakładamy takie utilsy import type { Tile } from '@/components/GameCanvas/GameCanvas.types'; import { generateShuffledTiles } from '@/shared/utils/generateTiles'; import { onMounted, ref } from 'vue'; export function useDemoGame(onChange?: () => void) { const tiles = ref<Tile[]>([]); let difficulty = 0; const flipTwoTiles = async () => { const hidden = tiles.value.filter((t) => !t.flipped && !t.matched); if (hidden.length < 2) return; const [first, second] = hidden.sort(() => 0.5 - Math.random()).slice(0, 2); first.flipped = true; second.flipped = true; await new Promise((r) => setTimeout(r, 1000)); if (first.name === second.name) { first.matched = true; second.matched = true; } else { first.flipped = false; second.flipped = false; } }; const autoplay = async () => { difficulty = difficulty + 1; if (difficulty > 3) difficulty = 1; onChange?.(); while (tiles.value.some((t) => !t.matched)) { await flipTwoTiles(); await new Promise((r) => setTimeout(r, 600)); } await new Promise((r) => setTimeout(r, 1000)); tiles.value = generateShuffledTiles('demo', difficulty); onChange?.(); autoplay(); }; onMounted(() => { tiles.value = generateShuffledTiles('demo', 1); autoplay(); }); return { tiles }; } |