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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 | 1x 1x 3x 3x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 3x 1x 1x 3x 1x 1x 3x 3x 3x 3x 3x 3x | import type { GameState } from '@/components/GameCanvas/GameCanvas.types'; import { useGameStateStorage } from './useGameStateStorage'; export function useGamePersistence(seed: string, difficulty: number) { const { save, load, clear } = useGameStateStorage(); function saveState(state: GameState) { save({ dateStart: state.dateStart ?? new Date().toISOString(), tiles: state.tiles, elapsedSeconds: state.elapsedSeconds, moves: state.moves, seed: state.seed, difficulty: state.difficulty, matchedPairs: state?.matchedPairs ?? [], matchCount: state?.matchCount ?? 0, mismatchCount: state?.mismatchCount ?? 0, }); } function loadState() { return load(); } function clearState() { clear(); } return { saveState, loadState, clearState, }; } |