Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 | 1x 1x 1x 4x 4x 4x 4x 4x 4x 4x 4x 4x 4x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 4x 4x 4x 4x 4x 4x 4x | import type { Tile } from '@/components/GameCanvas/GameCanvas.types'; import { ref, type Ref } from 'vue'; import { useThrottledDraw } from './useThrottledDraw'; export function useMouseTileHover( canvasRef: Ref<HTMLCanvasElement | null>, tiles: Ref<Tile[]>, tileSize: Ref<number>, getMousePosition: (e: MouseEvent | TouchEvent) => { x: number; y: number } ) { const hoveredTileId = ref<number | null>(null); const mouseX = ref(0); const mouseY = ref(0); const { triggerDraw } = useThrottledDraw(canvasRef, tiles, mouseX, mouseY, hoveredTileId, tileSize); function handleMouseMove(e: MouseEvent | TouchEvent) { const { x, y } = getMousePosition(e); mouseX.value = x; mouseY.value = y; const hovered = tiles.value.find( (tile) => x >= tile.x && x <= tile.x + tileSize.value && y >= tile.y && y <= tile.y + tileSize.value && !tile.matched && !tile.flipped ); hoveredTileId.value = hovered?.id ?? null; if (canvasRef.value) { canvasRef.value.style.cursor = hoveredTileId.value !== null ? 'pointer' : 'default'; } triggerDraw(); } return { hoveredTileId, mouseX, mouseY, handleMouseMove, }; } |