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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 | 1x 1x 1x 4x 4x 4x 4x 4x 4x 4x 4x 4x 4x 11x 6x 6x 6x 11x 4x 6x 4x 4x 4x 3x 3x 2x 2x 2x 4x 6x 4x 6x 4x 4x 4x 4x 4x | import type { Tile } from '@/components/GameCanvas/GameCanvas.types'; import { drawBoard } from '@/shared/utils/canvasRenderer'; import type { Ref } from 'vue'; import { ref, watchEffect } from 'vue'; export function useThrottledDraw( canvasRef: Ref<HTMLCanvasElement | null>, tiles: Ref<Tile[]>, mouseX: Ref<number>, mouseY: Ref<number>, hoveredTileId: Ref<number | null>, tileSize: Ref<number> ) { const needsRedraw = ref(false); let animationFrameId: number | null = null; function triggerDraw() { if (!needsRedraw.value) { needsRedraw.value = true; scheduleDraw(); } } function scheduleDraw() { if (animationFrameId !== null) return; animationFrameId = requestAnimationFrame(() => { const canvas = canvasRef.value; if (!canvas) return; const ctx = canvas.getContext('2d'); if (!ctx) return; drawBoard(ctx, canvas, tiles.value, { x: mouseX.value, y: mouseY.value }, hoveredTileId.value, tileSize.value); needsRedraw.value = false; animationFrameId = null; }); } watchEffect(() => { triggerDraw(); }); return { triggerDraw, }; } |