Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 | 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 2x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 2x 2x | import { colors, RarityBorders, RarityColors } from '@/components/GameCanvas/GameCanvas.const'; import type { Tile } from '@/components/GameCanvas/GameCanvas.types'; import { preloadedImages } from '@/shared/utils/imageCache'; import { drawRoundedRect } from './drawRoundedRect'; function getAnimatedStrokeGradient( ctx: CanvasRenderingContext2D, x: number, y: number, width: number, height: number, angle: number, baseColor: string ): CanvasGradient { const radiusX = width / 2; const radiusY = height / 2; const cx = x + radiusX; const cy = y + radiusY; const offsetX = Math.cos(angle) * radiusX; const offsetY = Math.sin(angle) * radiusY; const gradient = ctx.createLinearGradient(cx - offsetX, cy - offsetY, cx + offsetX, cy + offsetY); gradient.addColorStop(0, baseColor); gradient.addColorStop(0.5, 'white'); gradient.addColorStop(1, baseColor); return gradient; } function drawTileFrame(ctx: CanvasRenderingContext2D, tile: Tile, tileWidth: number, tileHeight: number, isHovered: boolean) { const baseColor = RarityBorders[tile.rarity]; const angle = tile.matched && tile.haloAngle !== undefined ? tile.haloAngle : 0; if (tile.matched && tile.haloAngle !== undefined) { ctx.strokeStyle = getAnimatedStrokeGradient(ctx, tile.x, tile.y, tileWidth, tileHeight, angle, baseColor); } else { ctx.strokeStyle = baseColor; } ctx.lineWidth = isHovered ? 8 : 5; drawRoundedRect(ctx, tile.x + 1, tile.y + 1, tileWidth - 2, tileHeight - 2, 10); ctx.stroke(); } export function drawTileWithFlip(ctx: CanvasRenderingContext2D, tile: Tile, progress: number, size = 100) { const tileWidth = size; const tileHeight = size; const centerX = tile.x + tileWidth / 2; const centerY = tile.y + tileHeight / 2; ctx.save(); ctx.translate(centerX, centerY); ctx.scale(1 - 2 * Math.abs(progress - 0.5), 1); ctx.translate(-centerX, -centerY); if (tile.flipped || tile.matched) { const gradient = ctx.createLinearGradient(tile.x, tile.y, tile.x + tileWidth, tile.y + tileHeight); gradient.addColorStop(0, RarityColors[tile.rarity]); gradient.addColorStop(1, colors.darkBlue); ctx.fillStyle = gradient; drawRoundedRect(ctx, tile.x, tile.y, tileWidth, tileHeight, 10); ctx.fill(); if (tile.imagePath && progress > 0.5) { const img = preloadedImages[tile.imagePath]; if (img && img.complete && img.naturalWidth > 0 && img.naturalHeight > 0) { ctx.drawImage(img, tile.x + size * 0.1, tile.y + size * 0.1, size * 0.8, size * 0.8); } } ctx.strokeStyle = RarityBorders[tile.rarity]; drawTileFrame(ctx, tile, tileWidth, tileHeight, false); ctx.fillStyle = colors.tonedBlack; const textSize = Math.floor(size * 0.07); ctx.font = `${textSize}px Roboto`; ctx.fillText(tile.name.split('|')[0], tile.x + size * 0.05, tile.y + size - size * 0.05); } else { ctx.fillStyle = colors.darkBlue; drawRoundedRect(ctx, tile.x, tile.y, tileWidth, tileHeight, 10); ctx.fill(); } ctx.restore(); } export function drawBoard( ctx: CanvasRenderingContext2D, canvas: HTMLCanvasElement, tiles: Tile[], mouse: { x: number; y: number }, hoveredId: number | null, tileSize = 100, fadeStartTime?: Ref<number | null> ) { const now = Date.now(); ctx.clearRect(0, 0, canvas.width, canvas.height); ctx.fillStyle = colors.lightGray; ctx.fillRect(0, 0, canvas.width, canvas.height); tiles.forEach((tile) => { const centerX = tile.x + tileSize / 2; const centerY = tile.y + tileSize / 2; const isHovered = hoveredId === tile.id; let alpha = 1; if (fadeStartTime?.value) { const elapsed = now - fadeStartTime.value; const fadeInDuration = 600; // ms alpha = Math.min(1, elapsed / fadeInDuration); } ctx.save(); ctx.globalAlpha = alpha; ctx.translate(centerX, centerY); ctx.translate(-centerX, -centerY); if (isHovered) { ctx.shadowColor = colors.shadowColor; ctx.shadowBlur = 16; } else { ctx.shadowBlur = 0; } if (tile.matched || tile.flipped) { const gradient = ctx.createLinearGradient(tile.x, tile.y, tile.x + tileSize, tile.y + tileSize); gradient.addColorStop(0, RarityColors[tile.rarity]); gradient.addColorStop(1, colors.darkBlue); ctx.fillStyle = gradient; drawRoundedRect(ctx, tile.x, tile.y, tileSize, tileSize, 10); ctx.fill(); const img = preloadedImages[tile.imagePath!]; if (img && img.complete && img.naturalWidth > 0) { const offsetX = (mouse.x - centerX) * 0.02; const offsetY = (mouse.y - centerY) * 0.02; ctx.drawImage(img, tile.x + tileSize * 0.1 + offsetX, tile.y + tileSize * 0.1 + offsetY, tileSize * 0.8, tileSize * 0.8); } ctx.strokeStyle = RarityBorders[tile.rarity]; drawTileFrame(ctx, tile, tileSize, tileSize, isHovered); ctx.fillStyle = colors.lightGray; const textSize = Math.floor(tileSize * 0.08); ctx.font = `${textSize}px Roboto`; ctx.shadowColor = colors.gray; ctx.shadowBlur = 4; ctx.shadowOffsetX = 1; ctx.shadowOffsetY = 1; ctx.fillText(tile.name.split('|')[0], tile.x + tileSize * 0.05, tile.y + tileSize - tileSize * 0.05); } else { ctx.fillStyle = colors.darkBlue; drawRoundedRect(ctx, tile.x, tile.y, tileSize, tileSize, 10); ctx.fill(); } ctx.restore(); }); } |