Press n or j to go to the next uncovered block, b, p or k for the previous block.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 | 1x 1x 1x 1x 4x 4x 1x 1x 1x 1x 1x 4x 13x 13x 13x 13x 4x 1x 1x 1x 4x 14x 14x 4x 1x 1x 1x 1x 4x 4x 4x 4x 4x 4x 4x 4x 4x | import type { GameHistoryEntry } from '@/components/GameCanvas/GameCanvas.types'; import { defineStore } from 'pinia'; import { computed, ref } from 'vue'; const STORAGE_KEY = 'memory-game-history'; export const useGameHistoryStore = defineStore('gameHistory', () => { const history = ref<GameHistoryEntry[]>([]); function loadFromStorage() { try { const raw = localStorage.getItem(STORAGE_KEY); history.value = raw ? JSON.parse(raw) : []; } catch { history.value = []; } } function addEntry(entry: GameHistoryEntry) { history.value.unshift(entry); history.value = history.value.slice(0, 10); saveToStorage(); } function clearHistory() { history.value = []; saveToStorage(); } function saveToStorage() { localStorage.setItem(STORAGE_KEY, JSON.stringify(history.value)); } const stats = computed(() => { const games = history.value.length; const avgTime = games ? Math.round(history.value.reduce((a, e) => a + e.time, 0) / games) : 0; const avgMoves = games ? Math.round(history.value.reduce((a, e) => a + e.moves, 0) / games) : 0; return { games, avgTime, avgMoves }; }); return { history, addEntry, clearHistory, loadFromStorage, stats, }; }); |