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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 | 1x 1x 1x 1x 1x 1x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 3x 7x 1x 1x 1x 1x 1x 1x 1x 1x 1x 7x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 1x 7x 2x 2x 2x 2x 2x 2x 7x 2x 2x 2x 2x 2x 2x 7x 1x 1x 1x 1x 7x 7x 7x 7x 7x 1x 1x 7x 2x 1x 2x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x 7x | import type { GameState, MatchRecord, Tile } from '@/components/GameCanvas/GameCanvas.types'; import { generateShuffledTiles } from '@/shared/utils/generateTiles'; import { isDifficultyType } from '@/shared/utils/isDifficultyType'; import { getTimeStamp } from '@/shared/utils/timeStamp'; import { defineStore } from 'pinia'; import { computed, ref } from 'vue'; export const useGameStore = defineStore('game', () => { const dateStart = ref<string | null>(null); const seed = ref(''); const difficulty = ref(1); const tiles = ref<Tile[]>([]); const moves = ref(0); const elapsed = ref(0); const matchCount = ref(0); const mismatchCount = ref(0); const matchedPairs = ref<MatchRecord[]>([]); const gameStarted = ref(false); const gameOver = ref(false); const sidebarVisible = ref(true); const devPanelVisible = ref(false); function startGame(payload: { seed: string; difficulty: number }) { const newSeed = payload.seed?.trim() || Date.now().toString(); const newDifficulty = isDifficultyType(payload.difficulty) ? payload.difficulty : 1; seed.value = newSeed; difficulty.value = newDifficulty; const generatedTiles = generateShuffledTiles(newSeed, newDifficulty); tiles.value = generatedTiles; moves.value = 0; elapsed.value = 0; gameOver.value = false; gameStarted.value = true; matchedPairs.value = []; matchCount.value = 0; mismatchCount.value = 0; dateStart.value = new Date().toISOString(); } function restartGame() { const generatedTiles = generateShuffledTiles(seed.value, difficulty.value); tiles.value = generatedTiles; moves.value = 0; elapsed.value = 0; gameOver.value = false; matchedPairs.value = []; matchCount.value = 0; mismatchCount.value = 0; } function restoreGame(state: GameState) { dateStart.value = state.dateStart ?? null; seed.value = state.seed; difficulty.value = state.difficulty; tiles.value = state.tiles; elapsed.value = state.elapsedSeconds; moves.value = state.moves; gameStarted.value = true; gameOver.value = false; matchedPairs.value = state?.matchedPairs ?? []; matchCount.value = state?.matchCount ?? 0; mismatchCount.value = state?.mismatchCount ?? 0; } function incrementMatch(a: Tile, b: Tile) { const { haloAngle: haloAngleA, ...restA } = a ?? {}; const { haloAngle: haloAngleB, ...restB } = b ?? {}; matchCount.value++; const timestamp = getTimeStamp(dateStart.value as string); matchedPairs.value.push({ a: restA, b: restB, result: 'match', timestamp }); } function incrementMismatch(a: Tile, b: Tile) { const { haloAngle: haloAngleA, ...restA } = a ?? {}; const { haloAngle: haloAngleB, ...restB } = b ?? {}; mismatchCount.value++; const timestamp = getTimeStamp(dateStart.value as string); matchedPairs.value.push({ a: restA, b: restB, result: 'mismatch', timestamp }); } function resetStats() { matchCount.value = 0; mismatchCount.value = 0; matchedPairs.value = []; } function incrementMoves() { moves.value++; } function incrementTime() { elapsed.value++; } function setGameOver(val: boolean) { gameOver.value = val; } function setGameStarted(val: boolean) { gameStarted.value = val; } function toggleDevPanel() { devPanelVisible.value = !devPanelVisible.value; } function toggleSidebar(val?: boolean) { if (typeof val === 'boolean') sidebarVisible.value = val; else sidebarVisible.value = !sidebarVisible.value; } const gameState = computed(() => ({ dateStart: dateStart.value, tiles: tiles.value, elapsedSeconds: elapsed.value, moves: moves.value, seed: seed.value, difficulty: difficulty.value, matchCount: matchCount.value ?? 0, mismatchCount: mismatchCount.value ?? 0, matchedPairs: matchedPairs.value ?? [], })); return { dateStart, seed, difficulty, tiles, moves, elapsed, gameStarted, gameOver, startGame, restartGame, restoreGame, incrementMoves, incrementTime, matchCount, mismatchCount, matchedPairs, incrementMatch, incrementMismatch, resetStats, setGameOver, setGameStarted, gameState, devPanelVisible, toggleDevPanel, sidebarVisible, toggleSidebar, }; }); |